Airbus/Eurocopter Tigre/Tiger based on the Spanish Army Tiger HAD variant (Helicoptero de Apoyo y Destrucción or "Support and Destruction Helicopter"). Available from HERE
Available from the ORG SITE HERE A very old helicopter with over 2,000 produced. Plenty of room for improvement still, but nevertheless probably the best Alouette III for XP11 at the moment. It's open source/GPL so please feel free to do more work on it. Credits: Braddock, brett s, Daikan, David, friwo2, Gerard Robin, John Bray, Josh, Pedro Miguel Calderia, Rosscopeeko, Sérgio Costa, Thorsten Renk, Timi Hietanen Aérospatiale Alouette III on Wikipedia Paint Kit Extra liveries: RNLAF "Grasshoppers" Display team Royal Australian Air Force Romainan Air Force Air Glacierss HB-XOF Air Glacierss HB-ZEQ Swiss Army
A Boeing CH-47 Chinook as an animated scenery object. Use WED to place it in your scenery. It flies a left hand circuit over 80 seconds from and to where you place it. By default it flies to the west. Rotate it in WED to suit. Download here: https://forums.x-plane.org/index.php?/files/file/54105-chinook-animated/ Note: The source AC3D 3D-model file is included. It is GPL licensed freeware so you can modify and redistribute it however you want to. Swap the airframe type, change the livery, modify the flight plan, include it in your own scenery distributions . . . whatever 😎 No need to ask my permission. Liveries + paint kit added as an additional download. Swap out the " CH47_fuselage.png " graphic file in the H47-animated folder for the one you want to use. Put the "H47-animated" folder that you downloaded into the airport where you want to use it, for example: Then, open this airport in WED and choose Local (NOT Library) and you should be able to
A billboard object is something that always points towards the viewer. These are common in FlightGear but have no apparent equivalent in X-Plane. Here is my way of getting them to work. There are two separate objects here - one for internal and one for external views (each called "mainScreen"). For internal, you need to allow for the viewpoint plus the heading of the aircraft. Externally, the aircraft heading does not matter. The hide animations switch between the two versions. This is the hierarchy in the AC3D source for the model. Anything hidden/locked does not get exported to the X-Plane .obj format model file. Here is another version to show the seaparate animations. The left-hand palm tree is set for permanent view with the EXTernal animations. ( only sim/graphics/view/pilots_head_psi ) The right-hand palm tree is set for permanent view with the INTernal animations. ( sim/graphics/view/pilots_head_psi plus sim/flightmodel/position/mag_psi ) The central one switches au
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