CASA C101 Aviojet
IMPORTANT NOTE: the latest version is available at
https://github.com/John-Bray/C101
this includes changes that affect pitch stability, landing attitude + pitch-trim capability. (28 JUL 2019)
They are just eye candy really. Most (if not all) of these new buttons serve no purpose in this model at the moment. This is as much as I am prepared to do on this. This has already gone past my capability to run it on my machine. I just don't have the hardware. I have to switch out the 3D cockpit to fly it anyway - I use one iPad for instruments and another as a moving map. So it's getting harder and harder for me to get motivated to keep adding stuff. Especially as it is stuff that I don't need and/or cannot use.
Apart from reacting to the standard keyboard/joystick commands, the cockpit also has these clickable/mouse-operated items.
The equipment to enable manually starting/stopping the engines is not currently implemented. Maybe one day.
Taking the parking brake off and applying maybe 20% throttle should be enough to get you going. Then ease off on the throttle to taxi. For less than full brakes you will need to use the brakes toggle. This is key B as standard
[sim/flight_controls/brakes_toggle]
Take is routine: one click of flaps, full power, brakes off. Rotate at about 150kts (there is a line on the ASI).
The VHF Navigation frequency (NAV1) is displayed on the right-hand lower panel and it is "read-only". I currently have no intention of implementing/ animating this, partly because it is a non-standard method of tuning a NAV radio.
Additionally, there are easier ways of tuning a navigation frequency. The simplest, built-in, for-free method is probably via the map menu. A bonus of using this is that it also sets the course for an ILS beacon in just one click.
With that done, provided that you within range, these displays will become operational. Note also that the hollow needle will point to an ADF1 station, if in range.
If you using a non-ILS for NAV1, OBS (Course) can be set using this 'COURSE' knob. It can be a bit difficult to see if the joystick is in the way.
The Aviojet doesnt have a GPS as a standard fit but there are examples of stand-alone add-ons in use, presumably as an aid in ferry trips. It has quite a long range - mainly because the initial specification called for it to be able to reach the Canary Islands from mainland Spain.
X-Plane doesn't seem very good at this. Even the default 737, MD-80, Cessna 172 don't do it very well. See this post for more info on landing tests.
The speed-brake/ air-brake has been adjusted and is now more efficient.
The indicators on the instrument panel serve also as clickable buttons on the cockpit object/model. These switch between fully out and fully in.
Standard commands such as assigned by default to the keyboard top row keys 3 and 4 will switch IN OUT but will also go via a 50% setting.
3 <NONE> sim/flight_controls/speed_brakes_up_one
4 <NONE> sim/flight_controls/speed_brakes_down_one
There is a flightpath marker available as a training aid that can be toggled ON/OFF by the custom command
jb/sasl/hud/toggle
The entire airframe can also be hidden via
jb/sasl/airframe/toggle
This produces something similar to the "Forward with No Display" standard XP view (Ctrl+w) except that it also allows for head movements. So you can, for example, look left to judge a turning point for finals. This also helps to gain fps because the current 3D cockpit takes quite a bit from the graphics card.
When combined with the flightpath marker this produces something similar to the "Forward with HUD" standard XP view - but with a much more accurate flightpath marker :o)
These custom commands can be assigned to a key or, I presume, a joystick button. I don't have a joystick to test this with.
https://github.com/John-Bray/C101
this includes changes that affect pitch stability, landing attitude + pitch-trim capability. (28 JUL 2019)
Cockpit Changes
A lot of extra detail has been added to the cockpit. The side panels have been incorporated into the cockpit model, which has more than doubled the file size of the cockpit object.They are just eye candy really. Most (if not all) of these new buttons serve no purpose in this model at the moment. This is as much as I am prepared to do on this. This has already gone past my capability to run it on my machine. I just don't have the hardware. I have to switch out the 3D cockpit to fly it anyway - I use one iPad for instruments and another as a moving map. So it's getting harder and harder for me to get motivated to keep adding stuff. Especially as it is stuff that I don't need and/or cannot use.
Getting going
Apart from reacting to the standard keyboard/joystick commands, the cockpit also has these clickable/mouse-operated items.
The equipment to enable manually starting/stopping the engines is not currently implemented. Maybe one day.
Taking the parking brake off and applying maybe 20% throttle should be enough to get you going. Then ease off on the throttle to taxi. For less than full brakes you will need to use the brakes toggle. This is key B as standard
[sim/flight_controls/brakes_toggle]
Take is routine: one click of flaps, full power, brakes off. Rotate at about 150kts (there is a line on the ASI).
Navigation
The VHF Navigation frequency (NAV1) is displayed on the right-hand lower panel and it is "read-only". I currently have no intention of implementing/ animating this, partly because it is a non-standard method of tuning a NAV radio.
Additionally, there are easier ways of tuning a navigation frequency. The simplest, built-in, for-free method is probably via the map menu. A bonus of using this is that it also sets the course for an ILS beacon in just one click.
With that done, provided that you within range, these displays will become operational. Note also that the hollow needle will point to an ADF1 station, if in range.
If you using a non-ILS for NAV1, OBS (Course) can be set using this 'COURSE' knob. It can be a bit difficult to see if the joystick is in the way.
Autopilot
The C101 does not have an autopilot - only a Flight Director. So if you don't want to fly it yourself, for whatever reason, you would have have to get the other pilot to fly it for you. There are perfectly good reasons why this might be needed. Maybe someone's at the door. Maybe you need a drink. You could think of what follows as a kind of "you have control" function. Obviously communicating this is going to be tricky because voice-recognition isn't implemented. To get round that, we will use these standard autopilot-type functions:
The blue arrows show the settings you want to communicate to the co-pilot. They are adjusted by clicking either side of the buttons. Provided you haven't changed the Flight Director selector, nothing will happen yet
To set airspeed-hold, for example, toggle it by clicking on the centre of the Airspeed knob. A blue indicator will show when autothrottle (airspeed hold) is selected.
Additionally the FLIGHT DIRECTOR switch must be set to ON or AUTO to make it happen.
The throttle will then be adjusted for you to try to maintain the speed you chose.
A similar process will get the heading fixed for you, except that the FLIGHT DIRECTOR switch must be set to AUTO - nothing less will do!
These two work well together and you can adjust the speed and heading using the dials and the aircraft will follow your requests.
Altitude-hold is another story: basically I haven't got it to work well at all. Still, two out of three ain't bad.
GPS
An X-Plane type 430 GPS is available as a pop-upThe Aviojet doesnt have a GPS as a standard fit but there are examples of stand-alone add-ons in use, presumably as an aid in ferry trips. It has quite a long range - mainly because the initial specification called for it to be able to reach the Canary Islands from mainland Spain.
Approach and Landing
Approach @ 160 kts, 130 (full flaps) for finals, land at 120 then power off. I have adjusted the aircraft's attitude so it is now possible to get a flare on landing. Full flaps stall is about 13.5 degrees alpha at 100 knotsX-Plane doesn't seem very good at this. Even the default 737, MD-80, Cessna 172 don't do it very well. See this post for more info on landing tests.
The speed-brake/ air-brake has been adjusted and is now more efficient.
The indicators on the instrument panel serve also as clickable buttons on the cockpit object/model. These switch between fully out and fully in.
Standard commands such as assigned by default to the keyboard top row keys 3 and 4 will switch IN OUT but will also go via a 50% setting.
3 <NONE> sim/flight_controls/speed_brakes_up_one
4 <NONE> sim/flight_controls/speed_brakes_down_one
There is a flightpath marker available as a training aid that can be toggled ON/OFF by the custom command
jb/sasl/hud/toggle
The entire airframe can also be hidden via
jb/sasl/airframe/toggle
This produces something similar to the "Forward with No Display" standard XP view (Ctrl+w) except that it also allows for head movements. So you can, for example, look left to judge a turning point for finals. This also helps to gain fps because the current 3D cockpit takes quite a bit from the graphics card.
When combined with the flightpath marker this produces something similar to the "Forward with HUD" standard XP view - but with a much more accurate flightpath marker :o)
These custom commands can be assigned to a key or, I presume, a joystick button. I don't have a joystick to test this with.
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