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Showing posts from September, 2017

Mecina Bombaron Fly-By

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Just about got the aerodynamics sorted enough to be able to do the fly-by for the start of Mecina Bombaron's fiesta in the Aviojet

Landing gear test

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Got the X-Plane C-101 Aviojet landing gear animations working reasonably well now: The nose-wheel needed to be textured and animated: A tight fit but it now retracts nicely and the nose-wheel doors open and close to suit. It also follows the rudder steering but needs oleo-leg animations. The key to this animation is the X-Plane property:   sim/flightmodel2/gear/tire_vertical_deflection_mtr[0]  for the nosewheel with [1] and [2] being for the main wheels. So, if we start by picking a number, say 0.08m (and why not?), we can create a 0.8m high helper-object in AC3D and then fiddle with rotate and translate animations to make the model fit this value.

CASA C-101 Aviojet for X-Plane

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I first saw the Eagle Patrol C-101s in the Alpujarras a few years back on their way to the Motril Air Show.  My house is about 500 ft above the valley and it looked, from my balcony, like they were on a level with me as they went past. I thought it would be nice to have one to fly around the local area for myself. Way back in time (well, about 5 years ago) there used to be a C-101 for X-Plane.  Only the folder "CASA_C-101_763" seems to be still available.  It was made by " daveddm " (Davide De Marchi) as part of the " TRAINERS_Pack_763 " and last updated in June 2012. By opening this in sucessive Planemaker versions (8, 9, 10 and 11) and simply re-saving it, you can get get it to run on XP11.  Sort of. This version is only licensed for " personal use " and it doesn't look like this is going any further in the near future. So I am looking at making myself a new version. The model in the FlightGear version seems like a good sta